Overview:

The Clone block helps efficiently create an array filled with repetitive elements based on user-defined criteria, offering flexible options for both simplicity and complexity in data handling.


Inputs & Outputs

I/OFeatureTypeSimple Explanation
inputelementanyThe element to be repeated throughout the resulting array.
inputarray_size_to_match (optional)any[]An optional array used to dictate the size of the new array, based on its length if provided.
inputnumber_of_copiesnumberIndicates how many times the specified element will appear in the created array.
outputarray_of_elementsany[]The final output is an array populated with cloned elements per the user-defined specifications.

Use Cases

Consider how this block can streamline various practical applications:

  • Dynamic Array Creation: When building a feature that requires initializing arrays of specific sizes with default values, this block quickly generates them without manual repetition.
  • Placeholder Generation: During development, you may need arrays filled with dummy data for testing or prototyping; using this block saves time and maintains consistency across test cases.
  • Bulk Data Simulation: In scenarios where testing system performance with large datasets is necessary, create uniform arrays containing repetitive elements easily without compromising resource allocation.
  • Game Development: For creating inventories or player attributes initialized to a standard value multiple times (like health points or item counts), this tool aids game mechanics setup significantly.

In summary, whenever there’s a requirement for generating structured data collections populated uniformly, the Clone block becomes an invaluable asset!